Tuesday 19 March 2013

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Kirby’s Return to Dream Land

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Technical Details

Kirby’s Return to Dream Land

  • Classic gameplay with a motion controlled twist makes for an adventure that anyone can enjoy
  • Kirby’s powerful ‘copy’ ability returns, allowing him to inhale, spit and transform as he encounters enemies
  • Players can deploy classic and new abilities, including: Sword, Beam, Whip and Leaf
  • New Super abilities, which are activated when Kirby inhales special enemy characters
  • Co-op support for up to four players


Product Description

Kirby and his friends are back in an adventure designed to satisfy longtime Kirby fans and beginners alike. When an alien spaceship crashes in the otherwise peaceful realm of Pop Star, its pieces are scattered throughout the land. Players must guide Kirby as he retrieves the ship’s parts and helps the aliens return to their home planet. This time, however, he’s not alone. At any time, up to three more players can join in the fun and play as Meta Knight, King Dedede and Waddle Dee to help Kirby in his quest.

Kirby’s Return to Dream Land is a multiplayer Platforming game for play on the Wii gaming system. Filled with classic gameplay with a motion controlled twist Kirby’s Return to Dream Land makes for an adventure that anyone can enjoy. Features include: the return of Kirby’s ‘copy’ ability; a range of classic and new abilities like Sword, beam, whip and leaf; addictive super abilities; playable characters including Kirby, King Dedede, Meta Knight, or Waddle Dee; and 4-player co-op support.

Kirby's Return to Dream Land game logo

Kirby Returns to Dream Land and the Living Room

Kirby wielding the Ultra Sword in Kirby's Return to Dream Land
A Kirby adventure for Wii designed to satisfy both longtime Kirby fans and beginners alike.
View larger.

Kirby and his friends are back in a platforming adventure for play on Nintendo Wii that is designed to satisfy both longtime Kirby fans and beginners alike. When an alien spaceship crashes in the otherwise peaceful realm of Planet Pop Star, its pieces are scattered throughout the land. Players must guide Kirby as he retrieves the ship’s parts and helps an alien return to its home planet. This time, however, he’s not alone. At any time, up to three more players can join in the fun and play as Meta Knight, King Dedede, Waddle Dee or a different color Kirby.

Key Game Features

  • Classic gameplay with a motion controlled twist makes for an adventure that anyone can enjoy.
  • Kirby’s powerful ‘copy’ ability returns, allowing him to inhale, spit and transform as he encounters enemies.
  • Players can deploy classic and new abilities, including:
    • Sword – Kirby dons a green cap and wields a sword.
    • Beam – Kirby wears a jester hat and can shoot energy from a magic wand.
    • Whip – Kirby wears a cowboy hat and can lasso enemies.
    • Leaf – Kirby is surrounded by a whirlwind of leaves.
  • The game also introduces new Super abilities, which are activated when Kirby inhales special enemy characters. For example, the Ultra Sword Super Ability allows Kirby to swing a giant sword and wipe out an entire screen’s worth of foes.
  • Up to four players can enjoy the action together. (Additional controllers required and sold separately.) While playing cooperatively to progress through the game, players can join and leave the game at any time.

Additional Screenshots

Platforming screenshot from Kirby's Return to Dream Land
Classic platforming fun.
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Kirby using the Spark ability in Kirby's Return to Dream Land
New ‘Super’ abilities.
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Multiplayer screenshot from Kirby's Return to Dream Land
4-player support.
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Kirby inhaling an object in Kirby's Return to Dream Land
Kirby’s Copy ability returns.
View larger.
Customer Reviews


99 of 109 people found the following review helpful
5.0 out of 5 stars
A triumphant return for Nintendo’s beloved pink puffball, October 25, 2011
By 
Relytia (Portland, OR) – See all my reviews
(TOP 1000 REVIEWER)
  
= Fun:5.0 out of 5 stars 
This review is from: Kirby’s Return to Dream Land (Video Game)

In recent years, Kirby has had quite a few rather interesting outings that took everything we came to expect from his games and threw them out the window for a number of unorthodox directions. He was racing on stars, he was turned into yarn and thrown into an adventure comprised entirely of crafting supplies sans trademark enemy copying, and most recently he’s been split into ten versions of himself and controlled only with stylus. While those (and a few other radical departure games for Kirby) were actually pretty excellent in their own right, it’s great to see the adorable pink puffball return, not only to Dreamland, but to his roots (there are lots of “return” puns here. I make no apologies for them, or for the fact that this is a “long” review, get ready). This is Kirby at his purest, most concentrated traditional “Kirbiness” in years, and that alone makes this a fantastic game. However, even without looking at that aspect alone, this game is amazing on its own.

The story in Kirby’s Return To Dreamland is simple, but functional. An alien has crash landed on Pop Star, and due to some truly good Samaritan impulses, Kirby and the gang decide to help their new extraterrestrial friend rebuild his ship. The story plays out in typical Kirby fashion, that being extremely charming (near cotton candy vomit inducing, and for once I mean that in a good way), and never gets in the way of why you and I pick up a Kirby title to begin with: gameplay and style.

Hal Laboratories has always been known for making incredible games with well-established mechanics that border on perfection (Super Smash Bros., Earthbound, Kirby… need I go on?). Even though Kirby hasn’t been sucking, eating, and mimicking in quite some time, I’d argue he hasn’t done it better than here. All of the enemy abilities you would expect to copy, such as hammer, sword, fire, rock, even the adorable-yet-uesless sleepy ability, all make a return here and they’re as great as they ever were. There are new abilities to copy as well, and they really mesh well with the classics. As in Kirby Super Star (and Ultra, obviously), Kirby’s appearance is changed based on who he has viciously digested and copied, and they all look awesome. There really is something fantastic and viscerally satisfying about the traditional Kirby gameplay design, and it’s really a blast here. Level designs are stupendous despite their simplicity and when combined with Kirby’s puffball float-jump and his copying, it all makes for a truly memorable experience. I haven’t had this much fun with a Kirby title since Super Star Ultra. Each copied ability has a range of contextual attacks depending on if you’re attacking while standing, aiming, running, and jumping, which makes for a rather deep experience when you consider the many abilities you will acquire over the course of the game. Boss fights are as satisfying and epic as ever in Kirby’s history.

There are some new features in the gameplay that are worth mentioning here too. For instance, remember how intuitive and satisfyingly implemented shaking your Wii-mote was in Donkey Kong Country Returns or New Super Mario Bros. Wii? Kirby’s Return to Dreamland utilizes that action in much the same way. Some enemies are huge or glowing, and need Kirby’s new Wii-mote shaking “super suck” to vacuum them up. Once digested, these foes allow Kirby to perform some truly ridiculous super moves, such as a sword that obliterates most of the screen or a massive fire-breathing dragon(!), and so on. Kirby’s super suck ability is also useful for getting rid of impenetrable brick walls. These new abilities aren’t really ever forced on you though, and don’t feel gimmicky in the least, thank goodness.

If you…

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33 of 37 people found the following review helpful
5.0 out of 5 stars
Platforming heaven dipped in sugar, October 25, 2011
= Fun:5.0 out of 5 stars 
This review is from: Kirby’s Return to Dream Land (Video Game)

This Kirby platformer is sickeningly cute, and fun as all heck, especially with more than 1 player. Multiplayer plays like Kirby superstar/ultra meaning the secondary player assist without having to worry about dying which is perfect for an adult who wants to game with a younger person. It’s not really difficult (it IS a Kirby title) so I’m sure nobody will be frustrated. It’s also very colorful and detailed and the overall presentation is great. Basically it’s a return to Kirby’s roots, so expect nothing more or less.

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26 of 29 people found the following review helpful
4.0 out of 5 stars
Flawed and Fantastic, November 2, 2011
= Fun:5.0 out of 5 stars 
This review is from: Kirby’s Return to Dream Land (Video Game)

I’ve read many reviews stating that this game is too simple, too easy, and almost pale in comparison to previous Kirby games. My guess it that these reviewers played through the first handful of levels simply so they could write their review and get their paycheck. I waited until I finished this game to give a full review. That was a good idea.

This game features traditional Kirby platforming, which includes jumping, sucking, floating, copying powers…all the stuff you’d expect. I must say that this has never been done better. Kirby is an extremely fun character to be, as he has endless ways of interacting with the environment and enemies around him. This versatile arsenal of moves and attacks comes at an odd game play sacrific; Kirby is too powerful for the enemies around him. Until you hit world 5, there will be times when you’re ditching copy abilities because you’re getting bored of being able to demolish everything in your path so easily. It takes away from the game play, and it’s a bit of a shame, for the final few levels raise the difficulty quite a bit and show you how much fun the game can be when the bar is raised.

Don’t dismiss this as a simple children’s game; there’s depth and detail found here that makes it a respectable title. You’ll have to play the game quite a bit before things get interesting, but it is worth it. The game is a solid length and has a ton of extras to unlock and master. Beat it once and you unlock a more difficult version of the main adventure (which should have been the definitive form of the adventure in the first place).

The reason most Kirby fans will be disappointed with this game is a funny one. It’s the most shined and polished representation of the Kirby formula to date, and in fact has been done SO well that its mild difficulty (something that all Kirby games have possessed) makes you wish the developers went the extra mile to put all those fantastic moves Kirby is equipped with to good use. By the end of the game it feels GREAT to be hacking away at bosses with Kirby’s abilities. It’s just a shame that this feeling isn’t existent earlier on.

Overall, you’re looking at a very good game that could have been a GREAT game with a little fine tuning. It’s worth a rent for those who aren’t avid fans of platforming or of this series, and a must buy for those who love the Kirby franchise. Overall I’m happy with buying this, but I can’t pretend it’s perfect.

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