Resident Evil 5
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Technical Details
- Tackle a horror-filled mission as Chris Redfield from the original Resident Evil or Sheva Alomar, a West African agent of the BSAA
- Take advantage of the new, two-player online co-op mode to double your team’s effectiveness in the face of a new bread of evil
- Use new weapons to defend yourself when faced with hordes of faster, smarter enemies
- Explore the remote desert setting of Kijuju with highly-developed, detailed game environments
- Experience groundbreaking graphics and effects delivered by an advanced version of Capcom’s proprietary MT Framework engine
Product Description
The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player¿s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new co-op mode of gameplay, players will be able to assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom will have players fearing the daylight as much as they have feared shadow in previous games. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.Experience the thrill and terror all over again with Resident Evil 5 for Xbox 360. Featuring Chris Redfield of the original Resident Evil and Sheva Alomar, a West African agent of the Bioterrorism Security Assessment Alliance (BSAA), this sci-fi survival game is staged in a remote desert colony packed with hordes of fast-moving, quick-thinking enemies that represent a whole new breed of evil.
Meet Two Fierce, Playable Main Characters
Back from the original title and Resident Evil: Code Veronica, former S.T.A.R.S. special forces team member Redfield is a battle-tested, founding member of the BSAA. With a reputation for superior marksmanship and phenomenal hand-to-hand combat abilities, he’s on the ground and up against a new strain of evil.
You’ll call his shots from the same over-the-shoulder third person viewpoint that distinguished Resident Evil 4, except this time you’ll also have the option of playing as his teammate, the fierce, local Alomar. Whoever you play as, updates to the earlier version’s third-person control scheme offer more options and promise intuitive interactions.
Learn to Work Together
The new cooperative game play element focuses on the realities of a dual-agent mission, highlighting the ways in which Redfield and Alomar must work together to survive the unexpected, while still allowing them to split up and work alone. To help you maximize the potential of this setup, two-player online and offline co-op modes ensure that you have options when picking a partner.
Steel yourself Against the Harsh Reality of Kijuju
An advanced version of Capcom’s proprietary MT Framework game engine brings groundbreaking graphics and effects to Kijuju, the highly-developed environment where this game’s action takes place. New, lifelike lighting schemes highlight the differences between harsh sunlight and extreme darkness, and when you move from one to the other, you’ll have to wait for your character’s eyes to adjust before you can see clearly, adding to the suspense and challenge of navigating this game’s environs.
Face the Next Generation of Evil
You’ll face new enemies with faster reflexes and improved AI, designed to be as dangerous alone as they are in groups and to keep even Resident Evil masters on their toes. Thankfully, they’re not the only ones who have evolved. This game also offers access to powerful new weapons variations that extend your destructive capabilities.
And the updated, quick-select inventory system allows for real-time inventory management, as well as allowing characters to trade items and allowing you to place an item on the directional pad for instant access. Add all this to a detailed storyline the touches on what the past ten years have meant for Redfield and a Hollywood-caliber soundtrack, and it’s clear that the latest installment in this series really does showcase all the elements at the heart of horror gaming.
107 of 115 people found the following review helpful Resident Evil 5: 10 Things to Know, By = Fun: This review is from: Resident Evil 5 (Video Game) I just beat Resident Evil 5 for the Xbox 360, so I decided to post a review of the game. Here are ten important things you need to know: 1. Graphics – RE5′s graphics are amazing, and they are some of the best you’ll find on a console. They are sharp, the characters are highly detailed, and the lighting makes the environments really stand out and feel real. The cut scenes appear to ramp up the contrast and brightness more than necessary, but that’s no big deal. 2. Controls – I embraced RE4′s control scheme, but the same scheme today feels a bit outdated. You still cannot walk with your gun or knife ready. The developers say it is more realistic this way, but even in cut scenes Chris walks with his gun pointed forward. And now that I think about it, why can’t I simply walk up and punch or kick someone? Why must I wait for them to be stunned? 3. Sound – A lot of the sounds including the music are very similar to RE4, which is a good thing. It helps make the game keep familiar. I noticed nothing about the sound to complain about, except that it often wasn’t creepy enough. 4. Co-op – Some of the best fun I had with RE4 was getting together with friends and watching each other play through parts of the game. With RE5, we can now play together. Awesome! One problem with co-op is the fact you can’t give weapons to your partner. That doesn’t make any sense at all. Also, watch out when using an AI partner for Sheva. She sometimes wastes ammo, refuses to use her powerful weapons, heals you unnecessarily, and dashes off. Surprisingly though, she isn’t bad enough to ruin the game. 5. Items – All items have been needlessly streamlined. The weapons are less complex, there are no more combinable treasures, and yellow herbs are nowhere to be found. Also, you can buy items anytime between chapters. I liked the merchant in RE4, but he’s gone this time around. So who are you buying items from? Apparently, just a menu system. Also, RE5 redesigned the item management system in order to make it more realistic than RE4. I like how it no longer takes me out of the game, but sometimes it is hard to use. The fast equip feature via the D-pad is greatly appreciated, but it doesn’t make up for the fact that the process of trading and stacking items can be cumbersome and illogical. 6. Horror – RE5′s biggest issue is the fact it continues the series’ trend of removing all aspects of “horror” from the survival horror genre. In fact, I would just call RE5 an action game with elements of adventure. There is rarely any suspense, the action is almost nonstop, and many of the potentially scary settings occur in daylight. The slogan for this game is “Fear you can’t forget.” It’s more like “Fear you’ll never notice.” 7. Bosses – Simply put, the boss fights in this game are not as original or exciting as RE4′s boss fights. Most are easy, unvaried, and unnoteworthy. Some of the boss fights don’t even feel like fights, but mere struggles instead. 8. Puzzles – Unfortunately, RE5 offers virtually zero puzzles. There’s not even the task of combining treasure. If you’re ever confused about anything, Sheva will tell you what to do. The only thing remotely close to a puzzle is finding the blue BSAA emblems. Shooting them is a cool way to unlock bonus features. It makes you pay much more attention to your surroundings and get immersed in the environment. 9. Saving – I like being able to save my game at various points, and I like being able to start a brand new game, but these features are gone. RE5 keeps track of all items and money you have so that to play previous chapters, you always bring your latest gear. It almost makes it too easy. I miss the typewriters. 10. Charm – RE5 lacks a lot of the charm found in RE4. Chris is almost emotionless, whereas Leon was witty and classy. The quick time events in RE5 are overdone and predictable, whereas in RE4 they were fun and surprising. The only character with real “character” in RE5 is Irving. It seemed the whole cast of RE4 stood out. Conclusion 53 of 66 people found the following review helpful Better than RE4?, well…, By Craig Moller (Brisbane, AUSTRALIA) – See all my reviews = Fun: This review is from: Resident Evil 5 (Video Game) RE4 was a staggering reboot for the ailing franchise; Res Evil’s traditionally clunky controls were discarded and scaled back the puzzles in favour of rapid-fire action against far faster and more aggressive enemies than ever before, all wrapped up in amazingly detailed visuals. More than just being the pinnacle of the RE franchise, many people consider RE4 as being among a small handful of the best titles created for the last generation. RE5 has a handful of problems, and is nowhere near in the same league as RE4 in terms of all-time classics, but it does provide a suitably similar mix of exciting action, along with some utterly gorgeous visuals. Two-player co-op can be played either online, over system link or split-screen. It’s great to see Capcom supporting such a wide range of options for the co-op mode. While the general exploration and blasting of monsters plays out very similarly to RE4, the environments have been expanded a little, with many more split paths to give each player enough elbow room to fight. There are some great moments where one player can stun an enemy with a headshot, while the other rushes in and smashes them with a melee attack. It’s even possible to link melee attacks together, so one player’s punch will send an enemy stumbling back, then the other player’s kick knocks them to the ground. RE5 also adds a minor improvement to the movement controls. RE4′s quasi twin-stick movement has been upgraded to today’s standard twin-stick ‘turning while walking’ control system. For some odd reason though, turning with the right stick is disable when you’re running. As you’d expect though, your feet are still nailed to the floor while shooting, to retain the usual Res Evil tension. As you’ve probably gathered, RE5 mirrors the gameplay of RE4 very closely, but this can be both a blessing and a curse. As in RE4 you’ll spend the bulk of your time dispatching monsters and scouring the environments for ammo and treasure. You still collect treasure from corpses, cupboards, crates and by shooting it off walls. You still spend it on upgrading the same damage, reload speed and capacity characteristics of a very similar range of pistols, shotguns and machineguns. You’re still forced to waste a lot of cash upgrading early weapons, only to have to sell them back for a fraction of the price when the better weapons are unlocked. In lots of ways it’s a good thing that RE5 sticks closely to RE4′s brilliant template, but in other ways it’s a shame it’s progressed so little. A lot has happened in the games industry over the past four years and RE5 does feel dated as a result. It sure doesn’t look dated, because the graphics look incredible, but it feels old. Other than the co-op mode and a couple of very minor tweaks here and there, the gameplay is identical to 2005′s RE4. 28 of 35 people found the following review helpful Not Horror, But AMAZING game, A Kid’s Review = Fun: This review is from: Resident Evil 5 (Video Game) Alright, in order to best summarize this game, I should probably break it down to serve the game some justice… Graphics: 10/10 Artificial Intelligence (AI): 9/10 Pros: Cons: Next, is the zombies; boy do we wish Sheva had this kind of intelligence. Frankly, I would be searching hard for bad things to say about the enemy AI, other than they are slow to react when you are near, but sometimes this is actually PROGRAMMED!!! For example, the harder the difficulty, the less preparation time the zombie carrying a chainsaw above his head will take when near you before cutting you in half. The RE5 team programmed an IN-GAME difficulty switch, depending on how your doing with your enemies. For example, if your doing really well on Amateur (the easiest difficulty), but maybe a little less than average on Normal, you could actually end up with the same difficulty, thus always providing a challenge. Gameplay: 9/10 Replay Value: 10/10 Story: 8/10 So Is It A Horror? In conclusion, with grea graphics and gameplay, this game deserves to be honored with 5 stars, and re-defines action games (in a good way). But if your looking for a horror, and your not easily scared, game like Silent Hill, Left 4 Dead, and Dead Space might be the ones for you. Best Regards! |
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