Thursday, 28 February 2013

Call of Duty: Black Ops II With Lowprice



Call of Duty: Black Ops II

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Technical Details

Call of Duty: Black Ops II

  • Strike Force Levels: New to the Call of Duty Franchise, strike force levels provide sandbox-style gameplay experiences, allowing players to take command of any element of their squad at any time.
  • Branching Storylines: Choices the player makes could mean the difference between life and death for some characters and there exists an even greater opportunity for multiple endings.
  • Single Player Character Customization: Choose from a variety of weapons and loadouts providing multiple choices for how you approach single player missions.


Product Description

Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty®: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare.

Call of Duty®:
Black Ops II Gamescom Accolades

  • “The most ambitious Call of Duty to date” – USA Today
  • “Poised to blow you away” – G4
  • “Treyarch has just vaulted Black Ops II to a new level” – Joystiq
  • Black Ops II is changing multiplayer. A lot.” – Kotaku
  • “A bold departure” – IGN
  • “A whole new level of competitive gaming” – MTV
  • “Brilliant visuals and adrenaline-inducing gameplay” – Forbes
  • “Best of Gamescom” – Gamespot

Call of Duty®: Black Ops II is a First-Person Shooter (FPS) that revolves around unique gameplay that propels the Call of Duty® franchise into a world of future warfare, and back again to the modern era. The game is a sequel to the 2010 release, Call of Duty®: Black Ops, and features returning Black Ops characters Sgt. Frank Woods and Agent Alex Mason, joined by a wealth of new characters. Additional features include: two distinct yet linked playable time periods, advanced weaponry, branching storylines created by player choices in Strike Force missions, exciting multiplayer options, and more.

Call of Duty: Black Ops II game logo
A gas masked character backed up by combat drone support in Call of Duty: Black Ops II
A whole new future war Call of Duty scenario affected by player decisions in mission play.
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To Understand the Future, you Must Understand the Past

Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty®: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare between old and new foes. In this conflict, the mechanized creations of men reign supreme, facing off against each other as their creators stay safe and unconflicted, and in the process grow ever softer. In this scenario an important question will be asked: What happens when enemy steals the keys? To understand such a possible future, you must understand where you have been.

Players of Call of Duty®: Black Ops II gain an understanding of this and more through the game’s additional timeline set in the late Cold War era of the 1980′s. Within the campaign story, which spans these two eras, players will see familiar faces such as Alex Mason, his son David Mason, and Sgt. Frank Woods. Linking these together will be the rise of another player in the conflict, Raul Menendez.

Key Game Features

  • An all-new Call of Duty®: Black Ops II storyline featuring new characters and and returning characters
  • A unique single-player campaign that contains two time periods linked by characters and their actions
  • Special Strike Force missions, in which the players action affect the outcome of gameplay and the overall campaign
  • A variety of multiplayer modes and play options

Zombies

The Biggest Zombies Experience to Date: Call of Duty®: Black Ops II Zombies features three different ways to survive the zombie apocalypse. Unravel the mysteries of a dying Earth in Tranzit, fight endless waves of zombies in Survival mode, or compete in the new 4z4 last-human-standing mode, Grief.

Tranzit
1-4 player co-op in a large open world with a variety of locations. The new Buildables gameplay elements help players move through each area to find the key tidbits that reveal why they are there and what they must do to survive. All the while, public transportation is still operational, as a bus will regularly stop at each location. Zombies ride for free.

Survival
Recreating the classic mode of just purely surviving the shambling, incoming Zombie horde, Survival mode allows you to play 1-4 players co-op in specific locations from the much larger Tranzit area.

Grief
You and friends can take on up to 4 people in a team vs. Zombies vs. team scenario. 2-8 players are thrown in a situation to be the last humans standing.

MP Technology with Zombies: Call of Duty®: Black Ops II features new and extensive stat tracking as well as leaderboards for bragging rights. New skill-based matchmaking system will allow players of the same ability to take on the horrors of the night in public game modes. For players that are looking for an extra challenge, Zombies features custom games: Headshots only, higher starting rounds, and toggling of extra items are all available.

Additional Screenshots


Frank Woods taking aim in Call of Duty: Black Ops II
Returning Black Ops characters.
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Combat drones firing on human ground units in Call of Duty: Black Ops II
Startling future weaponry.

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Human ground units patroling a Middle Eastern city neighborhood in Call of Duty: Black Ops II
A variety of multiplayer options.
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Customer Reviews


140 of 179 people found the following review helpful
3.0 out of 5 stars
An enjoyable, but somewhat stale experience, November 13, 2012
By 
Karen (Winona, Minnesota) – See all my reviews
= Fun:3.0 out of 5 stars 
Amazon Verified Purchase(What’s this?)
This review is from: Call of Duty: Black Ops II (Video Game)

I was actually quite a bit excited after skipping MW3 altogether(last cod being played seriously being black ops). After the first few games I played, I found myself being actually quite underwhelmed by this supposed “innovative” cod. I read a few reviews mentioning it expanding on its predecessors and how its the best cod yet. While this may be the “best cod yet” its still cod and after jumping right in, seasoned cod players will find out its more or less the same as the previous games.

Alot of people like to complain about camping, but I won’t because I don’t find it a major issue in this game, not nearly as much as the spawn system anyway. It really sucks to spawn and get instantly killed, but I don’t think it has anything to do with a crappy spawning system. Its more in part that the maps are very small. When you compare these map sizes to previous games, there is definitely a notable difference.

I didn’t really find anything about the weapons that made me go “Wow!”. It was almost kind of boring to see that even though this game is set in the future. Were getting the same ole kind of guns we have always gotten. I was expecting more.

Alot of people either Praise this game too highly or criticize it to badly. What I am trying to say is, don’t go into this game expecting a masterpiece, but also don’t assume this game is garbage and that you won’t enjoy it.

3/5

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524 of 682 people found the following review helpful
1.0 out of 5 stars
A thoughtful negative review, November 15, 2012
= Fun:1.0 out of 5 stars 
This review is from: Call of Duty: Black Ops II (Video Game)

Most negative reviews can either turn into too much of a rant or become so general that they are unhelpful (ie: this game sucks!). I am going to attempt to write an intelligent and helpful review that will be almost entirely negative because of the flaws and problems I see in this game that are central to the experience of the player. My review will focus entirely on multiplayer since that is all I have played and, if we are honest, it is why almost the entire community purchases the game at this point.

Now, to earn a little clout with those reading this review, I have been playing Call of Duty since the very first title released for PC back in 2003. I have played every single release since. I made the change from PC to XBOX when World at War came out. My experience with World at War was challenging because I no longer had my mouse and keyboard. After a few months of playing World at War I got my groove and have had a good experience with every release so far. Up until the release of Black Ops 2, I enjoyed World at War the most with MW2 and MW3 coming in second place. The first Black Ops suffered from poor spawns and irritating lag compensation, but it was still somewhat enjoyable to play. Also, keep in mind that for MW2, MW3, and even the first Black Ops I had a steady k/d of about 1.20 and a good win ratio, ranging from 5.00 to as high as 9.25 on MW3. So, needless to say, I became an above average player that won quite a bit more than I lost. My k/d was never very high because I preferred objective game modes over camping in team death match. This is why my win ratio is high and my k/d is average.

Fast forward to today. Black Ops 2. Where to begin?

First, lets start with the look of the game. The movement, frames per second, and textures are, in my opinion, a step up from the previous Black Ops. It seems smoother and brighter, and the HUD as well as guns look better. This is just my opinion, but I do think most people would agree there is a smoothness to the game that feels nice in comparison to the first Black Ops. Now, this is about as much as I can say that will be positive about the game. I also really like the new class building system of 10 slots for whatever you want and think it’s a huge step forward for multiplayer, and I hope future COD titles include it. You want 4 perks instead of 3? Go for it!

Second, lets talk about the overall feel of the game. At first, the smooth frames per second and better aesthetic made me think the game was going to run better than the first Black Ops. I quickly discovered I wasn’t just wrong, but that it was actually worse than its predecessor. I play with some very skilled players, some that make me look amateurish with their immensely high k/d, and even they have barely been able to maintain even k/d in this game. Why? What’s the problem? What’s so different about this game versus all the other Call of Duty releases up to this point? Two words: LAG COMPENSATION. Because they have kept an ultimately unhelpful auto kick for team killing in Hardcore you are forced to play Core unless you want to get kicked from games for simple accidents or teammates running into your score streaks. Why am I talking about Core vs Hardcore when I just said the problem was Lag Compensation? Because Core requires a high amount of bullets as well as accuracy to kill efficiently. And when Lag Compensation takes over, you are basically at the mercy of everyone else’s connection and will find it very difficult to land a kill.

Essentially, this is how Lag Compensation works: John has a fast connection but Billy doesn’t. John’s experience is therefore altered to make up for his “advantage”, which in turn gives Billy a fair shake. So when John starts to shoot Billy, there is a delay, and Billy has a few extra milliseconds to react. How this plays out when you are in the game is this: You round a corner, have the jump on a guy, start shooting him, and then you drop dead. You watch the killcam, and it turns out you only shot maybe one bullet before dying, not the 3-5 you thought you did. What happened to you was Lag Compensation. The player that killed you probably had a slower connection than you, so he is given a slight advantage. This is why some games you can feel like an unbeatable god, and others you feel like you’re playing against wall hacking aim bots because all you do is come around corners and die. For those of us with faster connections, our experience is almost entirely the latter.

Now, there are people who defend Lag Compensation, saying it isn’t fair to give an advantage to those with faster connections. While this may be a valid point, it is not a convincing one. Why is it not convincing? Because you are just changing you gets the advantage. And not only that, you are hurting the experience of any player with a good connection. When I played Quake 3 on my crappy old…

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230 of 303 people found the following review helpful
4.0 out of 5 stars
An unbiased approach, November 15, 2012
= Fun:4.0 out of 5 stars 
This review is from: Call of Duty: Black Ops II (Video Game)

Alright everyone, this is my first attempt at a review on Amazon mainly because I think what I have to say needs to be heard and understood. I’m not going to drone on forever, but I’ll give you a basic concept of what to expect from Black ops 2.

Like a lot of people here, I have been playing Call of Duty long before anyone else saw it as a viable franchise, straight back to the first title and every single one thereafter.

Campaign:

Like most Call of Duty campaigns, its generic, feels similar to other previous titles, and doesn’t necessarily awe or wow you in any particular way. The graphics DO seem sub-par in the cut scenes, but the actual game-play graphics are up to par with previous titles.

Those who buy this game are not likely to be purchasing it for the campaign, so I will conclude by saying I have enjoyed it thus far because it allows you to create your own class prior to the mission, which is a first for Call of Duty. Props for trying to take a step forward.

Multiplayer:

Again, trying to be unbiased as I can, I will give you my view of the multiplayer. It IS essentially the same thing we have seen in previous titles, but I enjoy it because it takes steps forward and trys to be innovative.

Easy to play, right off the bat, decent guns and perks. They opted not to go with a points system for purchasing items, like in the original Black Ops, but instead, for each level you pass, you gain new guns, perks, killstreaks, and you can use tokens to unlock them at your discretion.

The maps are somewhat smaller than in previous titles, but it doesn’t, in my opinion, affect the gameplay so much. There seem to be a lot more maps than in previous titles, and at my current level of 21, I still haven’t played them all yet.

The guns feel solid and, with the new Pick 10 system, there are virtually THOUSANDS of combinations for class setups, giving an untold amount of experiment and replay-ability. Some perks like quickdraw and sleight of hand have been scrapped for attachments that now accomplish those themes. The wildcard system of Pick 10 allows you to ditch all your secondary grenades and guns if neccesary in an effort to stock up your gun with up to 3 attachments, which I really enjoy.

One last thing to mention is that this game is very similar in speed to the first Black Ops. Its not as fast as the Modern Warfare games. That being said, if you liked the speed of gameplay in Black Ops, you will enjoy it in this game. Rushing is not as easy, Kill/Death ratio is harder to come by, but you can still make it work for yourself with tons of new attachments and upgrades to class creation.

All of this being said, there are some very general things worth mentioning.

1) Spawning is not that great. You WILL get shot in the back and you WILL spawn occasionally right next to gunfire. That being said, this is easily fixed by being more aware of your surroundings and simply turning around now and then after you make a kill!
Not to mention, this is SOMEWHAT fixable by patches and updates, so stay tuned.

2) It IS reheated, redone, and is VERY similar to MOST other Call of Duty titles. There are elements that change game-play, such a the Pick 10, wildcards, and a bevvy of attachments and new styled kill-streaks, but the game-play and graphics remain relatively the same.

3) The amount of health you have in this game seems lower than other titles. You die somewhat quicker and most shotguns and sniper rifles are one hit kills. This, however, works both ways. You can GET kills easier, but you also GET dead easier.

4) Zombies is wicked fun as always and even for my friends that don’t care for the multiplayer love the new zombie additions.

FINAL CONCLUSION

I’m giving this game 4/5 because it comes through with new innovations and trys to renew life into the Call of Duty franchise. It is fun, enjoyable, but certainly not without its minor issues.

I’ve always said if you get a game and play with your friends, you can have lots of fun even if its frustrating and you don’t like every single aspect. Just enjoy it for what it is and that is why people buy Call of Duty. ITS NOT MODERN WARFARE 3 OR BLACK OPS 1. Its a new game with a new style and new adventures. If you are expecting the same exact thing as before, you WILL be disappointed. I think the innovations do a good job of trying to expand into uncharted territory.

I’m liking it, most of my friends are liking it, and you will too if you love gaming and aren’t overly critical.

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