The Elder Scrolls IV: Oblivion – Game of the Year Edition
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Technical Details
The Elder Scrolls IV: Oblivion – Game of the Year Edition
- Includes The Elder Scrolls IV: Oblivion and the Knights of the Nine and Shivering Isles expansion packs
- Create and play as an character you imagine, including noble warriors, sinister assassins and wizened sorcerers
- Make your own choices based on the world around you, and experience the groundbreaking AI system that lets nonplayer characters eat, sleep and complete goals all on their own
- Enjoy an all-new combat and magic system that intensifies first-person role playing, so that you feel every blow
- Travel through the expanses of Cyrodill with the Knights of the Nine, a long-disbanded group of heroes that seek to reclaim their former glory
- Challenging New Foes – Battle the denizens of Shivering Isles, a land filled with hideous insects, Flesh Atronachs, skeletal Shambles, amphibeous Grummites, and many more.
- First-Person Melee and Magic – An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
- Live Another Life in Another World – Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
- New Lands to Explore – In the Shivering Isles expansion, see a world created in Sheogorath’s own image, one divided between Mania and Dementia and unlike anything you’ve experienced in Oblivion.
- Radiant AI – This groundbreaking AI system gives Oblivion’s characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.
Product Description
The Elder Scrolls IV: Oblivion 5th Anniversary Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant gameworld ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges. Also included in the 5th Anniversary Edition are The Elder Scrolls IV: Oblivion Knights of the Nine and The Elder Scrolls IV: Oblivion Shivering Isles expansion packs, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.
In Knights of the Nine, help this long-disbanded group of heroes reclaim their former glory as they travel through the territories of Cyrodill. In Shivering Isles, you’ll explore the new realm of Sheogorath, and battle in a world divided into Dementia and Mania amongst the hideous denizens of the islands. Prepare to experience the cutting-edge artificial intelligence, the stunning visuals and intense storyline that have made the Elder Scrolls series a legend.
Synopsis
The empire of Tamriel is on the verge of total collapse. The Emperor is dead. Desperate factions, mad with the scent of power, compete for control of the throne. To make matters worse, the gates of Oblivion have opened and vicious demons are laying waste to the land. The tide of darkness must be turned. The solidarity of the empire must be restored. Prepare to save Tamriel and continue the Elder Scrolls saga in The Elder Scrolls IV: Oblivion Game of the Year Edition, which includes the Knights of the Nine and Shivering Isles expansion packs. Unravel new quests and explore new areas in this expansive adventure.
Key Features:
- Includes The Elder Scrolls IV: Oblivion and the Knights of the Nine and Shivering Isles expansion packs
- Create and play as an character you imagine, including noble warriors, sinister assassins and wizened sorcerers
- Make your own choices based on the world around you, and experience the groundbreaking AI system that lets nonplayer characters eat, sleep and complete goals all on their own
- Enjoy an all-new combat and magic system that intensifies first-person role playing, so that you feel every blow
- Travel through the expanses of Cyrodill with the Knights of the Nine, a long-disbanded group of heroes that seek to reclaim their former glory
- Traverse the bizarre landscape of Shivering Isles, split between the sides of Mania and Dementia and filled with vast, twisting dungeons
- Stand up to the hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites and other gruesome creatures of Shivering Isles
26 of 26 people found the following review helpful My favorite of the Elder Scroll series thus far., = Fun: This review is from: The Elder Scrolls IV: Oblivion – Game of the Year Edition (DVD-ROM) I didn’t start the Elder Scrolls series with Oblivion, I started with Morrowind, bud I didn’t really enjoy that game much. I cant really describe why either, I tried playing that game for hours and the interest just didn’t stay with me. Fast forward a few years later when Oblivion came out, I wasn’t eager to play, I expected a graphical update, but otherwise more of the same. I remember a turning point being that people complained it wasn’t enough like Morrowind which ironically actually made me eager to play this lol. Needless to say I ended up playing and liking this one much more then its predecessor. I like games that are linear and I like ones that aren’t linear. Bethesda’s games usually opt for the more exploratory model of gaming and it works for them. People complained that this aspect was nerfed by the fact that you can fast travel and that icons showed places of interest in the distance on the map. I don’t feel that way at all. You weren’t forced to fast travel and the distance icons were there to help on missions more then to help guide your exploration. This game had plenty to explore and to do without the need to aimlessly walk around for hours wondering what to do next. A slight problem I encountered with the previous game which often gave bad directions and hints in conversations about as helpful as those in Castlevania 2: Simon’s Quest. Ok so maybe they weren’t that bad, but I often had trouble discerning whether something was a hint or just idle conversation in that game. Not so in Oblivion. I feel that on top of these, most of the streamline changes were necessary and made the game more fun, for me at least. I liked the main storyline of this, though I also don’t think it was anything particularly special. The main story is about the return of Daedra and an invasion of a specific ones army in the form of oblivion gates. Portals to a hell like dimension, you’re systematically trying to close. While also trying to set up the last heir of the empire to use their bloodline through an amulet to reseal the magic that traditionally keeps the oblivion gates closed. The main Daedra, Mehrunes Dagon desperately wants into the world of Tamriel… Why? Because he is not very nice. I’m not exactly sure why, because it is just what villains do. The Knights of Nine revolves around collecting pieces of crusader armor to destroy a minor demon named Umaril. Shivering Isles has you traversing the worlds of order and chaos, to help and stop the machinations of the daedra prince Sheogorath. The main story of the game and the biggest addons were great overall. The guild quests were actually more interesting for me, especially the Dark Brotherhood (DB) quest chain. I think the quests in this are particularly strong, better then the previous game and slightly better then Skyrim. Certainty some of the most memorable moments I have had in an RPG of this type. The quest “Whodunit?” in the (DB) quest line has to be my favorite, a recreation of the circumstances in movies like ” And Then There Were None” and the Agatha Christie Novel that was based on. You have to creatively kill several people in house while trying to deflect suspicion on the other housemates. It is amazing how detailed just this little spot of the game is, but all the people you kill in this quest has their own little story and prejudices and people who they will suspect and not suspect in regards to whose killing the other housemates. I also like the lighthouse quest near the end of this same chain and the hotel boat quest. I liked and remembered quite a bit of the individual and chain quests in this game. Definitely strong in this regard and almost all of them were as detailed as my favorite. I thought the Shivering Isles story was more interesting then the games main story, but too short. I generally liked the expansion and downloadable content packs. I like the cosmopolitan variety of this game as compared to others in the series. You can be pretty much play any race and it makes sense with the story. I cant say the same for the predecessors or Skyrim, which seem to heavily lean towards you choosing a certain race and doing things towards making that race more powerful. It seems like every NPC prefers the Nord resistance winning in Skyrim and most races get treated badly in Morrowind with the exception of one or two. I liked the combat system, except for the magic, which was seriously underpowered without mods. I don’t really like the way horses work in this game series and I don’t think it significantly improved in Skyrim. They feel more like an annoyance and in Oblivion where running and acrobatic skills need to be used to train up, it just makes little sense to use horses when if you walk around enough you can run almost as fast as they do. I held a pretty common complaint with most people, that it was slightly ridiculous to see common bandits in glass and ebony armor everywhere as you… 13 of 17 people found the following review helpful Both Exciting and Disappointing at the same time, By = Fun: This review is from: The Elder Scrolls IV: Oblivion – Game of the Year Edition (DVD-ROM) This game has a lot to recommend it, but at the same time is troubling is several ways, most notably, figuring out how to play it. Pros: Long. If you like long, then there is lots here for you. Continues the saga. If you are a fan of the series then this is more of what you know and want. ** Spell Creation. Maybe the most exciting thing for me in this game is the ability to create spells. Though not without its flaws (how do you delete a spell from your inventory if you don’t want it anymore?), creation of spells is for me where this game really has the potential to shine. If you are creative and understand the game’s mechanics, you can do great stuff. There is even a web page of “Useful Spells” where other players have given examples that show things like: how to get your horse to walk on water, and how to travel twice as fast, and jump twice as high, and how to create combos that destroy whole rooms of creatures. But… to make this work you have to actually understand how the spells work behind the scenes and there is no guide for this I can find. Cons: ** the first and biggest issue I have with the game is knowledge. There is no real guide that describes how stuff works. For example, how would you know that paralyze causes the target to fall over even if the spell is for only 1 second. You don’t see this as any kind of help info so you can’t research it in the game to find out, yet many awesome spells take advantage of spell effects that occur even when the spell is created as a 1 second spell. Thus the novice will never be able to create great spell combos and misses out on this most awesome and distinguishing feature of the game. No area of effect spells? Well, not really true. Most spells can I guess be created with any area of effect you want. But as a novice player I could not figure out how area of effect works. It is not obvious that there is anything like area of effect spells in the game that I have so far found. For example, where is your typical “Meteor Storm” spell or “Noxious Gas” spell? Other games have such spells and the visual seen when you cast the spell in those games makes it clear there is an area of effect involved. Not so in Oblivion 4. Until last night I never knew there was anything like area of effect for a spell. Leveling Up is Confusing. Leveling up is reasonably straight forward is some ways. But as you read about the game online to try and improve your gameplay, you are confronted with the realization that you have to choose between playing the game for fun, of spending lots of time trying to perfect your level ups to gain best advantage. For an example, read up on “EFFICIENT LEVELING” in Oblivion 4. And this leads to my final con. Feel like I am missing out. The “Efficient Leveling” concept highlights my biggest gripe, that I fell like no matter what I do, I have created a flawed character. This in turn takes a lot of the fun out of it for me. Now this may be my own issue in fairness, there are many things the game does to overcome this. The magnitude of the game overall is one great example. This game offers so many quests that you can’t possibly do them all. This is great, as long as you can get past the fact that you will not be able to do all quests and thus will miss many. Same is true for character creation, lots of options but pick a bad combination and you have no hope of creating a high level character without flaws. Of course, the other side of this issue is that it is often the most flawed character types that are the most fun to play in many games but I don’t see that yet in this game. Can’t summon multiple creatures. Gee, I spent all that time getting my magicka up so that I could summon and now get only one creature at a time??? Final thoughts: Overall it is a great game. And I suppose every negative I have has two sides. You can play the game as a novice and have fun, or you can play as an expert and really tweak the crap out of it with your character if you know how. In this respect I guess the game is great because it is one of the few games where both old players and new players can enjoy it in different ways thus it accomplishes something that few games do which is give new players a fun game and give old players of the series more material to work with. But I have to say, the lack of an online or downloadable guide that has the detail needed to truly exploit the game’s features is a real minus for me. This game is so deep in certain ways that you almost need to be schooled in it before you play it. I heard that some Colleges and Universities were offering classes in how to play certain computer games. Wonder if there is one for Oblivion 4? Hail Flavius! 3 of 3 people found the following review helpful Obliviated, By = Fun: Amazon Verified Purchase(What’s this?) This review is from: The Elder Scrolls IV: Oblivion – Game of the Year Edition (DVD-ROM) (Foreword: Sorry I couldn’t stick reviews of the Knights of the Nine and Shivering Isles expansions in here – I haven’t played them yet.) It stands before you – a giant, looming archway, at least ten feet tall, with what can only be described as a magical black hole inside of it. Around you, the sky is blood red, and the howling wind carries the dying screams of the city’s people as the Daedra – a fierce, otherworldly force of supernatural entities hailing from the plane of Oblivion – slaughter them. Bravely, you step toward the arch. It is an Oblivion Gate, a portal between the plane of Oblivion and the mortal world, through which the Daedra are passing. Its creation is the work of Mehrunes Dagon, the Daedric Prince of Destruction. By opening these gates, Dagon hopes to send his forces out to wreak havoc on the land before stepping through himself to take it over. Of course, no one else can defeat the Daedra, so it falls to you to take them out and save the day. With bated breath, you gather up your half-broken sword and weak bow, and step into another dimension, in an effort to strike a blow at the very heart of these unholy forces, knowing that it may well be the last thing you ever do. Welcome to The Elder Scrolls IV: Oblivion. For those of you unfamiliar with the game, Oblivion is the next-to-latest entry in the award-winning fantasy role-playing series The Elder Scrolls. It was released in 2006, and immediately it was lauded with critical praise, with many critics hailing it as one of the greatest games of all time in any genre. Immense praise was given to its gorgeous graphics, its vast worlds (there are two of them: Cyrodiil, a country on the continent of Tamriel on the mortal world of Nirn, and Oblivion, where the Daedra live), its fantastic sound, and virtually every other aspect of it. The only part of the game that received any real criticism was the combat, which some reviewers found repetitive. Still, they didn’t let that get in the way of the game, which has since won award after award. The question is, does this classic RPG hold up today, nearly six years after its release? Well, let’s start with the graphics. I am aware that good graphics don’t make a good game, but they certainly help immersion. By today’s standards, the graphics, while good, are certainly nothing to write home about. The lack of shadows in the game gives things too much of a “clean” feel, and the textures are a bit blurry up close. However, the graphics system does have its moments: when you’re near an Oblivion Gate, for instance, the sky progressively turns redder and redder as you get closer. Eventually, when you’re right next to the gate, the entire sky is a bright, blood red with subtle shots of yellow streaking across it, so that it feels like you’re looking up into a lava pit. These moments are some of the most awe-inspiring I have ever seen in gaming, and they lend the entire world an epic feel, and let you know just how dire things really are. As well, the game has the option for a high-dynamic-range lighting system, which is basically a more realistic lighting system than the default one. While it’s nothing compared to Skyrim, Oblivion’s HDR system is enough to give the game a unique look and a sheer beauty that is unrivaled by other games from around its time. There’s only one problem, however: you can only have either HDR lighting or anti-aliasing – there’s no option to have both, which I can understand; most 2006 PC hardware simply wasn’t powerful enough to run both with a respectable frame rate. Still, these things aren’t really noticeable unless you purposely look for them, so it’s not a big deal. For 2006, though, the graphics are simply stellar in every conceivable way. Graphics |
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