Fable III
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Technical Details
- Embark on an epic adventure
- Be the Hero
- Blockbuster Action meets adventure
- Choice and consequence
Product Description
In Fable III, the latest installment of the critically acclaimed Xbox 360 exclusive franchise, fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of Fable II, and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril.
296 of 321 people found the following review helpful Amazing, Until you become king…, By Ethan P. “Ethan” (New Hampshire, USA) – See all my reviews = Fun: Amazon Verified Purchase(What’s this?) This review is from: Fable III (Video Game) After finishing the game, I have been forced to edit my review. I was a huge fan of Fable 2, I loved the interaction with the people, the cities, and how you could make the game your own. Fable 3 is a good successor to the Fable storyline. The main plot is engaging and the wit/humor found within keeps you laughing. The game does a good job of mixing up the action, bringing you to different places and having you accomplish varying tasks throughout. However, Fable 3 is essentially a cut down version of Fable 2. While removing the menus was generally a good thing, the Fable 3 team went too far. I list the Pros/ Cons here, but my final verdict is that unless you know what is coming at the end of the game, the end decision will ruin the endgame (the part after the plot is done) almost guaranteed. I won’t give away anything, but I strongly recommend you either be willing to play through twice, or rent the game. I was extremely angry at the Fable team after the plot was over. Forcefully shutting my xbox off, controller on the ground, angry. Pros- -No Menus -Alive weapons -World is much bigger -No allocation of skill points -Better Graphics -More -Amazing Variety -Combat -More realistic villagers -Pro/Con (can’t tell) -Cons -Graphics… 153 of 171 people found the following review helpful A Great Disappointment, = Fun: This review is from: Fable III (Video Game) SPOILER ALERT! 1. I liked the larger gameplay areas, but hated the lack of maps. How in the heck am I supposed to know where I’m going when led by a glowing trail that leads me into walls or the edge of a cliff? 118 of 131 people found the following review helpful An unbalanced game that fails to follow its own rules or innovate effectively, By = Fun: This review is from: Fable III (Video Game) **SPOILERS AHEAD** We all heard about the “touch” expression system. The “innovation” in the interface. The “improved” combat. All of those fail on many levels. It attempts to rewrite the rules of the genre and does an awful job of it. I’ll cover those in a minute. My biggest issue? The king section’s poor execution. Example 1: The game refuses to play by its own rules. You earn money from your properties every five minutes of play time, correct? The time it takes you to walk from your house to the blacksmith can earn you ,000 if you own enough property. That is why you buy stores and homes in the first place. So, can someone please answer this: How is it that, as king, a month or more of game time can pass in an instant and you haven’t earned a single extra golden dime from your properties? When you’re walking the streets as king, you still earn money. However, when a king segment ends and you fast-forward in time – say two months – you receive no earnings. It doesn’t compute how much you should have earned in those 60 days. Your potential earnings just disappear into limbo. Money is the sole key to Albion’s fate. People will live or die based on how much gold you’ve got in your coffers. It’s a literal to 1 life ratio. Yet, just when you need it the most, they take away that mechanic. Over the course of a game year the game skips ahead at enormous, irregular intervals – such as three months as opposed to a standard 30 day month – so you have no accurate gauge as to how fast you need to earn that money. My wife and I ended up just leaving the game on overnight when we realized what was going on. During one of the (very) few action segments of the king chapter, we left our character in a castle room, bound the controller stick with a rubber band to keep it from pausing out and earned a ton of $ $ from our properties. It doesn’t want to play by its own rules? We won’t play by them either. I’m not one to use cheats, exploits, or “God” codes in games. I find cheating takes away the fun and challenge of a game, which is what I play for in the first place. That said, I did not feel bad in the least doing what I did. We used no codes or trickery. We simply did what the game *should* have done. Considering the amount of backlash the “king” portion of the game has received for its gross imbalances, I made the right decision. Example 2: Zero grey area or thought put into the king’s choices. One of the choices involves Aurora, which wants to become a part of Albion. The good choice – rebuilding Aurora with a fort and letting them join Albion immediately – will cost 0,000. Reaver’s suggestion is for them to pay you a 0,000 dowry of sorts by mining a mineral deposit located in Aurora. My question is this: if you let them join Albion now, won’t that mine be yours anyway? I mean, Aurora is now your land. You can extract what you want from it. So… why would following the “good” road cost you 0,000 instead of earning you just 0,000? (0K worth of mine – 0K of rebuilding = 0K left over, no?) It makes no sense whatsoever. And your other choices? Orphanage or brothel? Sewage or tree hugging? People who want their happy, pretty cake AND for you to save them from the horrible “darkness”. They are all so very black and white. Politics are often about compromise. I realize Fable is not intended to be a political system simulator, but it should have at least some grasp of human nature. In WWII, when the USA was threatened by the Axis, everyday people sacrificed food, materials, clothing and more for the sake of the armed forces. That the people of Albion would be so oblivious is beyond me. As for the other things… Touch Expression: Sure, you can interact people now, but you can’t express yourself. There are no choices beyond “good” or “evil”. In lieu of a natural friendship progression – wave, shake hands, hug – now your first contact with someone is playing patty cake or executing a perfect dance number (complete with lift). It’s a ridiculous, disappointing change from Fable II’s “expression wheel”. It’s like someone giving you a sports car but ordering you to drive only in straight lines on a 50 foot long track. What’s the point of that power when you can’t tell it in which direction to go? Interface: The sanctuary is a clunky, time consuming mess. The “old” list method from Fable II is not as pretty, but is far more expedient. Running from room to room and cycling/paging through the limited display of items took far more time than Fable II’s list system. I did like the world map feature. It made it easy to navigate and manage your quests. However, when dealing with your property, a simple dedicated “repair 100%” button would have been nice when you highlight a property, instead of having to drill down into each property’s sub menu. What about a “repair all” feature for… |
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