The Legend of Zelda: Spirit Tracks
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Technical Details
The Legend of Zelda: Spirit Tracks
- Helpful interactive map functionality that players can draw notes on the using the stylus that allows players to quickly mark spots in the game world for later exploration, or to note them as already explored.
- A whole new adventure in the Legend of Zelda series set in the years following the events of The Legend of Zelda: Phantom Hourglass.
- Links new AI ally, The Phantom (from the previous game in the series), whose bulk and immunities to dangerous elements like fire and magma, make him valuable in combat and in subterranean lava-filled levels.
- New propulsion and problem-solving game mechanics through Link’s new in-game train which he uses as transport, and must be maneuvered and utilized to deal with obstacles.
- New in-game items and weapons like the Whirlwind, which Link uses to move items and overturn enemies, a whip, useful both in combat and in platforming, as well as his train’s cannon, which can shoot bombs into the distance.
Product Description
Features include:
•Helpful interactive map functionality that players can draw notes on the using the stylus that allows players to quickly mark spots in the game world for later exploration, or to note them as already explored.
•A whole new adventure in the Legend of Zelda series set in the years following the events of The Legend of Zelda: Phantom Hourglass.
•Links new AI ally, The Phantom (from the previous game in the series), whose bulk and immunities to dangerous elements like fire and magma, make him valuable in combat and in subterranean lava-filled levels.
•New propulsion and problem-solving game mechanics through Link’s new in-game train which he uses as transport, and must be maneuvered and utilized to deal with obstacles.
•New in-game items and weapons like the Whirlwind, which Link uses to move items and overturn enemies, a whip, useful both in combat and in platforming, as well as his train’s cannon, which can shoot bombs into the distance.
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127 of 135 people found the following review helpful Zelda is back-and better., = Fun: This review is from: The Legend of Zelda: Spirit Tracks (Video Game) Phantom Hourglass, for me, was a disappointment. I found it to be EXTREMELY repetitive because you had to go back to the same dungeon after every mission and solve the same puzzles over and over again. Luckily, Spirit Tracks removes this problem, because every time you go back to the “Spirit Tower”, you have to solve a different level(or floor) of the tower. There is no button control scheme, but the stylus controls work fine. Graphics are REALLY nice. Your jaw will drop when you see some of the bosses. Train rides are a bit monotonous, especially when you have to travel all over the place. Puzzles are entertaining as always, and Spirit Tacks is “different” because you have a Phantom helper at some points in the game. Overall, an enjoyable way to kill, say, 20-30 hours. Also, there are new weapons in this game; certainly an improvement. I am absolutely sure this game will sell like hotcakes for the holiday season. Note: If your planning on this as a gift, your target audience should be 10+. Some puzzles are fairly challenging, make sure to take note of that. 52 of 54 people found the following review helpful Another Great Addition to the Series, = Fun: This review is from: The Legend of Zelda: Spirit Tracks (Video Game) I had my expectations set pretty low for this game, Link using a train didn’t seem to appeal to me. Also, Phantom Hourglass was a disappointment to me so I was expecting a bit more disappointment. Movement: Items: There are the usual items, the sword, the bow and arrow, boomerang, and bombs. Then new items are the Whip and Fan. The whip is very easy to use, the fan can be a pain at first since you have to blow into the microphone but it becomes second nature after awhile. Your new main item is the Spirit Flute, it’s great for them to add in the DS Microphone but if your DS is old, it can be an issue picking up when your blowing into it or not, but other than that the new items are a great addition to the series. Graphics: Gameplay: Overall the game is very good, If you were disappointed in Phantom Hourglass then you wont be disappointed in Spirit Tracks. Even if you haven’t played a Zelda game, this would be a great game to start. 41 of 45 people found the following review helpful Our heroic Hyrulean is at it again, By This review is from: The Legend of Zelda: Spirit Tracks (Video Game) There may be some vague spoilers below, but nothing too revealing. I’ll cover the new gimmicks first: Link, the engineer – “Geez, the Zelda idea well is sure running dry, huh?” was my first thought upon seeing the trailers a few months before the release date. Turns out that I enjoy the train elements more than I expected. The designers give you plenty of stuff to do while traveling, and you encounter a growing cast of enemies as the game progresses. And when there’s nothing else to do, it’s always fun to try your stylus-equipped hand at creating slow and dramatic cinematic camera sweeps of our favorite green-clad hero on his way to save Hyrule. Towards the end of the game, the use of the train figures in more significantly, even including a sort of Pac-Man-on-steroids bit of gameplay. While being able to travel only where the titular Spirit Tracks lay on the overworld map makes traveling a bit more efficient, it does kind of take away from the free roaming exploration aspect of the series. While I imagine some people will hate the train, I think it’s a nice change of pace (though I’m already itching to get Link’s two feet back on the ground). Zelda, the Phantom puppeteer – Again, this idea turned out to be better executed than I expected. While controlling Zelda is a little cumbersome at first, it ends up adding a nice gameplay element. Though nothing revolutionary, the Link-Zelda partnership allows the designers to add some creative puzzles and action sequences. There are a variety of different Phantoms this time around so that helps keep things fresh. The use of Zelda is generally confined to the Tower of Spirits, so you won’t be dealing with this during the normal temples. All in all, I highly approve of how they worked this into the game. The temples: The temples (or dungeons, if you will) have always been to me the bread and butter of Zelda games. The temples in Spirit Tracks are good, if not incredibly challenging for the most part. They are also extremely linear, which is probably not surprising to most. Even when you’re backtracking, it’s all linear backtracking, if that makes any sense. The first few temples are quite easy and short, but from the fourth temple and on the puzzles get increasingly complex, and you’ll likely spend an hour or more on each one the first time you play them. The later boss fights are also pretty epic, and a whole lot of fun. Pros: + The graphics are great, and the various cutscenes are well done. Cons: - It takes about an hour to get into any action (and by action I mean not just fighting, but puzzles and exploration as well), and even that initial bit is far from gripping. You’ll play for over two hours before reaching the first temple. Compare this to the beginning of A Link to the Past (whose opening is my favorite in the Zelda canon), where within minutes you’re in the heart of the action. To be fair, this somewhat long orientation period is now quite typical for Zelda games so it’s nothing out of the ordinary. |
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