X-Plane 10 Global Flight Simulator (PC & MAC)
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Technical Details
X-Plane 10 Global Flight Simulator (PC & MAC)
- Super accurate flight characteristics using a virtual wind tunnel
- Includes 30 aircraft, from gliders to the Space Shuttle
- Online flying with other virtual pilots
- Air Traffic Control actually controls the other aircraft around you
- Detailed terrain for the whole world including very accurate altitude data
Product Description
X-Plane 10 is the latest version of a nearly 20 year series of high realistic simulators. At its core is a virtual wind tunnel that creates the most realistic flight modeling available on a desktop. As all versions before it is an incredible flexible and extendable simulator. With thousands of compatible add-on`s there is no kind of flying craft that is not simulated and a whole world to explore.
X-Plane 10 features a totally new scenery engine for all three platforms (Windows, Mac and Linux) that include a uniform lighting system that lights a ‘plausible world’. This plausible world is a new style of virtual landscape that revolutionizes simulation. Created from many real world databases you will see almost all roads and build up areas exactly as they are around you.
40 of 42 people found the following review helpful Excellent, technical simulation; not “fun” in the standard game-like way, By = Fun: Amazon Verified Purchase(What’s this?) This review is from: X-Plane 10 Global Flight Simulator (PC & MAC) (Video Game) SUMMARY + Excellent flight model (given good plane modelling) - Included aircraft modelled poorly; some are, frankly, atrocious DETAILED REVIEW A few people’s reviews seem to be commenting that the software runs slowly. This is true if you crank all the graphical settings up. However, the software’s designed to be somewhat future-proofed, so we’re not supposed to do that. If I set the graphics similarly in both X-Plane and FSX, I actually get slight better performance in X-Plane. X-Plane seems to be more graphics card-intensive than FSX, which is more CPU intensive, so that’s a factor I kept in mind while jigging the settings. Unlike in FSX, I needed to configure my Saitek Pro flight yoke and quadrant, manually assigning the levers and buttons to actions. Thankfully, that wasn’t too hard (press a button, choose its function). Three minor issues: 1) I had to reverse the input for two of the levers (100% on the quadrant was registering as 0% in the software); 2) I still can’t get my POV 8-way hatswitch to pan smoothly. The software registers it’s directions as one of four button clicks, basically panning 25 |
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