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Metroid: Other M

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Technical Details

Metroid: Other M

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Product Description

Metroid Franchise’s Heroine Gets Personal. For decades, Samus Aran has been known as one of the first female protagonists in video games and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.

Customer Reviews


242 of 304 people found the following review helpful
2.0 out of 5 stars
Metroid: Other Movie – A Lifetime Channel Original, September 16, 2010
By 
John (Spring Hill, FL United States) – See all my reviews
= Fun:3.0 out of 5 stars 
Amazon Verified Purchase(What’s this?)
This review is from: Metroid: Other M (Video Game)

*Introduction*
The Metroid series is one of Nintendo’s finest, and the new entry, Metroid: Other M, is finally here. After the excellent first person Metroid Prime series by Retro was concluded, it was announced that Metroid was returning to both third person view and Japanese development. Many fans were made uneasy when it was announced that Team Ninja would be heavily involved in the project, but the fact that it was being headed by Yoshio Sakamoto, who has been heavily involved with Metroid from the beginning, gave hope that the game would live up to its classic name. Sakamoto promised that this game would flesh out Samus’s character as the most story heavy Metroid yet, but has this decision ultimately backfired?

*Story*
The story is the most controversial aspect of this game. Rather than opt for the minimalist approach of the other titles in the series, Metroid: Other M inserts a full blown Final Fantasy XIII style cinematic experience. The story begins with a recap of the events that took place in Super Metroid’s final moments and leads into Samus receiving a distress signal from a space station called “the bottle ship.” She arrives to find out that the Galactic Federation has already sent a squad of soldiers, led by her old commanding officer Adam Malkovich. She ultimately joins up with them and politely agrees to follow Adam’s orders.

The most jarring aspect of the story is the way it fleshes out the character of Samus. While Samus has had spoken lines before in Metroid: Fusion, but they were never overly intrusive and didn’t reveal a whole lot about her. However, in Other M, she not only talks, she talks a lot. For a series that has largely lived on letting the player form their own ideas about the character of Samus, this is a bit disconcerting. The personality she reveals as she narrates the storyline is bound to infuriate many fans who have long seen Samus as a stoic and strong individual who is in control of her emotions.

Throughout the game, Samus has many flashbacks to her time in the Galactic Federation with Adam which portray her as an insecure little girl who has trouble handling the fact that she’s a woman in a man’s world. From giving a thumbs down as a salute, to her monologues about how father figure Adam is the only one who understands her, this becomes cheesy and embarrassing to watch. Back on the bottle ship Samus continues to act submissive to Adam as she instantly agrees to disable all of her abilities at his request with zero hesitation. Later on in the game, there’s a scene where Samus is so frozen in fear that she is unable to do anything. Samus comes across as insecure, uncertain, and even submissive at times.

Watching the story play out, it is incredibly difficult to believe that this could be the same bounty hunter who has courageously saved the galaxy on numerous occasions. In an attempt to make Samus more human and relatable, Other M goes overboard. It’s one thing to have emotions. It’s another thing to be crippled by them to the point of endangering lives. For a game series that has never had a lot of story and never really needed one, I have to question why the game creators felt the need to insert this melodramatic poorly plotted mess. The story is a major part of the game, and since you can’t skip cut scenes, it is impossible to ignore.

Once you complete the game, a cinema mode unlocks where you can re-watch all of the cut-scenes strung together like a movie. Whether you’d want to is another story.

*Gameplay*
The gameplay in M:oM is also a controversial element. Other M opts to use only the Wii pointer and nothing else for control. You hold it sideways like a NES controller leaving only the d-pad and two buttons for input. If you want to fire a missile, you have to rotate the Wii remote so it is pointing at the screen, which changes the perspective to first person. This shift is rather awkward, and you can’t move while you are in this view aside from an awkward dodge maneuver accomplished by quickly shifting the pointer off the side of the screen. The controls aren’t broken, but they are not particularly good, either. They work, but only just.

The game itself plays more like an action game than a Metroid game. Almost all of the exploration you would expect from the series is gone, and for the vast majority of the game you are restricted to a linear path where doors will often lock behind you to prevent revisiting previous areas. There are some hidden missile expansions and energy tanks along the way, but the game pretty much tells you their exact position once you clear a room of enemies. The game only opens up to allow free exploration at the very end. This exploration makes it very clear why they decided to restrict the main story line so much, because when you have a few options of where to go, every other area is “now loading” for ten seconds, especially when you use the…

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61 of 88 people found the following review helpful
4.0 out of 5 stars
Keeping Metroid Fresh, September 1, 2010
= Fun:4.0 out of 5 stars 
Amazon Verified Purchase(What’s this?)
This review is from: Metroid: Other M (Video Game)

Objective Part of review:

A. Controls

This game is controlled by holding the Wii mote sideways, which is the same as New Super Mario Bros. Using the D-Pad you control Samus’ movement in a 3D space. Although ideally a control stick would have worked more smoothly, surprisingly movement is not rough or game breaking. The game uses an auto lock on feature: If Samus is facing an enemy, then she will automatically target that enemy when firing. However, if the enemy is behind you, and Smaus is looking the other way, the only thing you will be shooting is the wall. 3rd person combat is roughly worked around a dodge/shoot mechanic. A player taps the control pad before an enemy attacks, Samus dodges, which leaves the player in a prime opportunity to follow up with a beam attack (dodging is very forgiving). Samus’ also has the ability to use melee attacks. With a charge beam, Samus can finish off enemies by either jumping on them, or quickly approaching them when they are down: this mechanic does not work as smoothly as it should.

To execute some of Samus’ abilities it is required to point the Wii remote at the screen. When you point at the screen you will be in the perspective of Samus’ visor: first person mode. Whichever direction Samus is pointing is where you will be looking upon entering the mode. The transition can be seamless, but sometimes their will be a jump in cursor movements depending on how vigorously you are playing. In first person mode you are able to target enemies with a missile or beam shot, which is usually required to take down bosses or solve puzzles. However, in first person mode you are not able to move around. Don’t expect to gun down all enemies in first person mode, you would only be making the game harder than it needs to be. A play style of combining 3rd person combat, and first person mode would be ideal, and beneficial for the player.

Note: The controls won’t come naturally, but the more you play the more fluid they can become. There is also a tutorial in the beginning of the game to help players understand the play mechanics.

*Dodging also can be done in first person mode, just flick the cursor off the screen before an enemy attack hits you, which is hinted by green bars.

B. Gameplay

The classic Metroid formula is still intact. Work your way through various environments by using Samus’ abilities: Morph Ball, and Grapple Beam to name a few. Defeat bosses and solve often times simple, but sometimes difficult, platform puzzles.

Note: It is important to listen when abilities are granted to Samus. This will help you understand new abilities effects, and make solving puzzles and defeating enemies easier. Some players have noted that this Metroid game is very linear compared to previous installments. You are often forced to travel a certain path for story purposes, and sometimes are barred from going to an area just visited. Once you complete the main story all paths are open.

Subjective Part of Review:

A. Graphics

Very beautiful and moody atmosphere. The color palette is saturated, which harkens back to side-scrolling Metroid games. Sometimes textures can be plain, but everything else looks high production. Enemy design varies wonderfully, and fans will get a kick out of seeing old baddies again. Samus’ and enemy movements are fluid during battle. Sometimes character movements during cutscenes look a little awkward, but supposedly real actors were used for motion capture.

Note: This is of course a Wii game. Compared to games on other systems, Other M appears lack luster.

B. Sound

Music is vacant for the less climatic parts of the game, but the scores pick up when tensions rise. This helps with the mood of the game, and can be compared to a movie. Fans will enjoy an infused classic-Metroid soundtrack.

The voice acting is not half bad. This might not be a pixar movie filled with experienced voice actors, but the cast does a good job with conveying emotion and character. Fans may complain about Samus’ actor, but she is fit for voicing the often times stoic Samus.

Beam explosions, enemies roaring, and metal echoing. Not ground breaking, but it helps with the atmosphere.

C. Story

Nintendo’s first go at modern cinematic story telling, and a good game for someone who hasn’t played a Metroid game. The story can occasionally get confusing, even for some Metroid fans, but the basic plot is fun and engaging. Is it recommended that you are familiar with the series? No, but for those who are, you have a nice treat awaiting.

Some fans may complain about the direction of Other M, especially how Samus’ is portrayed. Western audiences in particular might be put off by typical Japanese story/character elements. Some of the lines can be a little cheesy, like most video game scripts.

Metroid…

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2 of 2 people found the following review helpful
3.0 out of 5 stars
Decent, January 25, 2013
By 
Tony (Elmhurst, Israel) – See all my reviews
(REAL NAME)
  
Amazon Verified Purchase(What’s this?)
This review is from: Metroid: Other M (Video Game)

Decent game, doesn’t completely feel like a Metroid game IMO.

PROS:

Fun Bosses
Many Metroid gameplay elements

CONS:

Frequent annoying camera angles
Weird Controls

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